Released in 2002. A puzzle game with a unique block matching mechanic, originally inspired by Collapse, and spun into something wholly unique. There is a lot of untapped potential with this one and I think a reboot is likely at some point.
Somehow this still runs on every computer I’ve tried it on. I thank my storage bin full 1st generation 3D accelerators.
Released in 2000. Built in partnership with Nick Robalik / Digital.Soapbox, as well as significant contribution from Emmanuel Asset. For Nick and I, this began as our 1st place winning entry into a Space Invaders development competition. Afterwards we decided to see it through, and it became SM’s first finished game.