Particle Physics

I’ve been tweaking the particle physics system a bit and learning the best way to work with it for player movement. I have things feeling roughly the way I want for lateral movement and jumping. I need to fix up collision resolution because I get some surface penetration.

It’s also possible to jump against platforms and effectively ramp the player’s collision sphere up into the air. I might just fix that by changing to a cylinder…

I’ll post another video¬†once I have things wrapped up.

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